Lecturer
Dr Rob Saunders
-
Office:
Room 274, Wilkinson Building (G04) - E-mail:
- Web site: http://www.arch.usyd.edu.au/~rob/
Tutor
Justin Clayden
- E-mail:
- Web site: http://people.arch.usyd.edu.au/~justin/
Demonstrator
Kaz Grace
- E-mail:
Students
Throughout this unit of study everyone in the class has to produce a personal website and a blog. The following is a list of everybody's DECO1200 web page.
- Adam Arbib
- Emma Chee
- Kevin Chen
- Eileen Cheng
- Sarah Anne Colborne
- Drew Cosgrove
- Michael Dennis
- Michael Du
- Nathaniel Fay
- Alexander Francis
- Harrison Ginis
- Martha Gouniai
- Bethany Green
- Michael Jiang
- Will Kitching
- Andrew Kurniawan
- Christine Lam
- David Langham
- Russell Lee
- Mandy Leung
- Uel Tien Ern Lim
- Kristina Mah
- Ali Malla
- Vanesa Molitorova
- Jeerish Naidoo
- Eric Neo
- Georgina Pope
- Brian Purcell
- Suna Rizalar
- Lucy Ro
- Trent Robinson
- Nathan Scully
- George Stavropoulos
- Florence Sze-To
- Julia Tang
- Kristian Tasevski
- Andrew Trinh
- Jean Viengkhou
- Patrick Wang
- Chloe Yeung
If anyone would like me to change how their name is spelled above (or if I've just made a mistake) please just e-mail me and let me know how you'd prefer to be known.
Want to know what everyone is blogging about?
If you want to read what everyone is posting to their blogs in one place. I've created a public Bloglines page for DECO1200 that aggregates together all of the RSS feeds from the individual blogs. (Click on the DECO1200 folder.)
Classes
- Units: 12 Credit Points
- Lectures:
- Thursdays, 1000-1100. ALT 2
- Thursdays, 1400-1500. ALT 2
- Fridays, 1000-1100. ALT 2
- Labs:
- Thursdays, 1100-1300. Wilkinson 313 UG Digital Media Lab
- Thursdays, 1500-1700. Wilkinson 313 UG Digital Media Lab
- Fridays, 1100-1300. Wilkinson 313 UG Digital Media Lab
- Fridays, 1400-1700. Wilkinson 313 UG Digital Media Lab
Aim
The aim of this unit of study is to introduce students to the issues involved in the design of interactive systems. This unit of study will focus on best practice in interaction design including the use of conceptual modelling, prototype development and usability testing. In addition, students will learn practical skills in web design including how to use core technologies (e.g. HTML, CSS and JavaScript) and how to use common web development tools (e.g. Dreamweaver and Flash).
Learning Objectives
On completion of this unit of study, students should be able to:
- assess the requirements of an interaction design problem.
- assess the structural and navigational requirements of web sites.
- prototype, develop and document designs that require interaction.
- design and develop web sites using modern web design techniques.
- evaluate the performance of a design against usability goals.
Overview
The unit of study runs for 13 weeks. Each student will spend three hours each week in lectures and six hours in studio/lab tutorials. In addition, students are expected to spend three hours each week in self-directed lab work. This is designed to be a practical unit of study and students will be expected to experiment in the labs with the techniques that are taught in the lectures and the tutorials.
Timetable of Lecture Topics
Project
The studio is based around a single project, the design of a Web 2.0 application for the Apple iPhone. The aim of the studio project is to provide a framework for thinking about the design of interactive applications. Students will be expected to follow an iterative interaction design process involving the development of multiple prototypes and the evaluation of those prototypes with potential users.
Project Brief: Slides
What is the iPhone?
The iPhone represents the latest breed of multifunction communication devices, combining voice calls, e-mail, Internet browsing and entertainment. The iPhone includes an innovative multi-touch display screen that allows users to interact with applications using their fingers rather than a keyboard or stylus.
The integration of high-quality multimedia with its novel interaction technology makes the iPhone an interesting platform for the development of new kinds of mobile applications. The goal of this studio is to try to imagine some of these possible applications and to design how they might work.
The technical specifications for the iPhone can be found at Apple's website. The iPhone includes a 2.0 megapixel camera, 4GB or 8GB storage, as well as GSM/EDGE/WiFi/Bluetooth connectivity. The iPhone is only currently available in the US and does not yet support 3G networks.
The iPhone includes software for connecting directly to Google Maps and YouTube. The current software development model for iPhone applications is to develop Web 2.0 applications that the iPhone can connect to. This means that it will be possible for developers to produce new applications for the iPhone using standard web technologies.
Possible Applications
The iPhone is so new that there are many possibilities for thinking up completely new applications for it. Here are some questions that might start you thinking about the types of applications you might want to develop:
- Social Networking
- How could a new application for the iPhone support friends/family/colleagues stay in touch better?
- Entertainment
- What sorts of entertainment could the iPhone support beyond simply playing music/movies/games?
- Location Sensitive
- What if the iPhone could determine it’s location? How might this be combined with Google Maps?
Milestones and Deliverables
The following is a list of milestones and deliverables that will be due during the semester as you work on your project.
| Milestone | Deliverable | Description |
|---|---|---|
Friday, 24 August |
Presentation 1 |
Presentation of initial idea for iPhone application. |
Friday, 14 September |
Minisite 1 |
Website documenting initial design idea, prototype and feedback from users. |
Friday, 5 October |
Minisite 2 |
Website documenting revised design and results from prototyping it with potential users. |
|
|
|
Friday, 2 November |
Minisite 3 |
Website presenting final design idea as a completed product. |
iPhone Resources
- Technical Specifications
- http://www.apple.com/iphone/specs.html
- Web Development for iPhone
- http://developer.apple.com/iphone/
- iPhoney: A free iPhone web simulator for designers
- http://www.marketcircle.com/iphoney/
Interaction Design References
- Interaction Design: Beyond Human Computer Interaction
- Preece et al.
- Alertbox: Current Issues in Web Usability
- http://www.useit.com/alertbox/
